We need to make it easier for users to create a behavior plan. The behavior plan is an official document used collaboratively by a team to address significant behavior concerns for a given student. The plan details each specific behavior the student is engaging in, the assessed reason (function) for each behavior, the starting rate of each behavior, proactive strategies for each behavior, and reactive strategies for each behavior. The plan should also document when the BIP should be reviewed.
Name the Plan
Design
The user will enter a name for the behavior plan
Business Rules
By default, we will name the plan Behavior Plan 1
There can only be one active Behavior Plan at at time.
Add a Start Date
Design
The user will select a start date for the plan
Business Rules
The start date will default to today’s date
Start date may be any date in the past or future
Add a Review Date
Design
The user will select a date to review the plan
Business Rules
The review date will default to 30 days from start date
Review date must come after the start date
Review date cannot be in the past
Select Team Members
Design
The user will select team members for the behavior plan team
Users should be able to type in a name if not in Rethink
Business Rules
No limit on number of users added to the team
Any user assigned to the student and any admin user will show
Add Behaviors to Decrease
Design
The user will select which behaviors to include in the plan. If no behaviors have been created for a student, they will need to add at least 1 behavior.
Business Rules
Users need to be able to select multiple behaviors to include in the plan. The behaviors do not need to have the same data type to be included in the plan.
We will only show behaviors set to decrease
| Select a location for each behavior
Design
For each behavior, the user will be asked “Where does this behavior occur?”
The user will select/enter a location
Business Rules
Default locations are:
Classroom
Hallway
Bus
Cafeteria
Playground
Gym
Community/Field Trip
We should allow multi-select and allow the user to type in their own location
| Select the Function for Each Behavior
Design
Users will need to select the reason (function) for each behavior. They may already know this from a previous assessment. If they do not know the reason for the behavior, they will need to complete an ABC assessment.
If the user knows the function, they should select from one of the following options:
Get attention
Escape/Avoid
Get item/activity
Sensory
Other
If the user does not know the function, they should be prompted to complete an ABC assessment. Many users will not know what this means, and will need some guidance around how and why they are doing this.
Business Rules
Multiple functions may exist for each behavior. This is ok.
| Select Method for Progress Monitoring
Design
Users will be asked “How will you monitor progress for this behavior?”
Users may select/check/slide from the options
Data Collection (and data type)
Self-Monitoring
Observation
Business Rules
Multiple options may be selected per behavior
If the user selects data collection, we will show the data types previously selected for the behavior.
| Confirm a Baseline for Each Behavior
Design
At the same time a user assesses the function of each behavior, they should conduct a baseline on each behavior. This tells us what the starting point for the behavior is so we can determine if the behavior plan is effective.
Baseline data may already exist.
A district may have collected baseline data on a piece of paper prior to entering the behavior in Rethink. If so, they should be able to enter the baseline summary.
Alternatively, users may have already collected data on the Behavior while completing Tier 2 interventions. In other words, they have already entered a behavior and collected data for the behavior. If so, we can calculate the baseline of this behavior based on a start and end date.
If baseline data does not yet exist, a user will need to collect it. Again, they will need some guidance around how and why they are doing this.
Business Rules
If a behavior has more than 1 data type associated, we will need to show the baseline for each data type.
| Select Replacement Skills
Design
Most teachers will not understand this term. We should guide them through this part. Perhaps:
A replacement skill is a skill that meets the same need as an inappropriate behavior, but in a more appropriate way. For example, if a student punches his teacher because he does not want to do his math work, we might teach him the replacement skill of requesting a break. This allows him to escape his math without hitting. What replacement skills would you like to teach your student?
Provide the selected functions
Provide suggested strategies (these exist in the Rethink library - we can provide the teaching materials)
Provide option to search for additional strategies from the Rethink library
Provide a place to enter a custom strategy
Are there any other proactive strategies you’d like to include in this plan?
Business Rules
| Select Adaptive Skills for Each Behavior
Design
An adaptive skill teaches the student to engage in the desired behavior instead of the challenging behavior. For example, if a student punches his teacher because he does not want to do his math work, we might teach him to complete tasks. What adaptive skills would you like to teach your student?
Provide the selected functions
Provide suggested strategies (these exist in the Rethink library - we can provide the teaching materials)
Provide option to search for additional strategies from the Rethink library
Provide a place to enter a custom strategy
Business Rules
| Select Other Proactive Strategies
Design
Are there any other proactive strategies you’d like to include in this plan?
The user will select from a list:
Decrease the Length of a Task
Give Clear Instructions
Non-Contingent Reinforcement (NCR)
Provide Choice
Provide Functional Communication Training (FCT)
Provide Reminders about Rules
Provide Scheduled Access to Attention
Provide Scheduled Access to Preferred Activities
Provide Scheduled Access to Preferred Items
Provide Scheduled Access to Sensory Activities
Provide Scheduled Breaks
Provide Visual Support
Review Behavior Rules
Set Clear Expectations
Simplify a Task
Use a Behavior Contract
Use a Visual Schedule
Use Behavioral Momentum
Business Rules
| Select Consequence (Reactive) Strategies for Each Target Behavior
Design
What consequences will you implement if a student engages in this target behavior?
The user will select from a list:
If the function is escape/avoid
Block Escape from Task
Prompt Student to Complete Task
Redirect Student to Engage in Task
Repeat the Instruction
Use Differential Reinforcement of Lower Rates of Behavior (DRL)
Add custom skills
If the function is get attention
Block Behavior with Minimal Attention Provided
Do Not Provide Eye Contact
Do Not Provide Verbal Response
Do Not Reprimand
Redirect Behavior with Minimal Attention Provided
Use Differential Reinforcement of Lower Rates of Behavior (DRL)
Use Extinction
Add custom skills
If the function is get item/activity
Block Access to Activity
Block Access to Item
Use Differential Reinforcement of Lower Rates of Behavior (DRL)
Add custom skills
If the function is sensory
Block Access to Sensory Stimulation
Redirect Behavior with Minimal Attention Provided
Use Differential Reinforcement of Lower Rates of Behavior (DRL)
Add custom skills
If the function is other
add custom skills
Business Rules
User must select at least 1 consequence per function per behavior
Select Behaviors to Increase
Design
We will ask “What behaviors would you like to increase?”
Any replacement or adaptive skill selected above will show
Users may also select from a list of behaviors. This list will include any previously added behavior to increase. There should also be a custom option.
For each behavior selected, we will ask the following questions:
How will you teach?
How will you monitor progress on this behavior?
How will you reinforce this behavior?
Business Rules
| How will you teach this behavior?
Design
For each behavior to increase, we will ask How will you teach this behavior?
For any Rethink behavior, we will show the video (if applicable) & the teaching steps. We should somehow link the full lesson plan. We should also show a notes box (optional)
For any custom behavior, we will show a notes box (note must be entered).
Business Rules
| How will you monitor progress for this behavior?
Design
Users will be asked “How will you monitor progress for this behavior?”
Users may select/check/slide from the options
Data Collection (and data type)
Self-Monitoring
Observation
Business Rules
Multiple options may be selected per behavior
If the custom behavior was previously entered under behavior & the user selects Data Collection, we will show the data types previously selected for this behavior
If the user selects data collection for a newly added Rethink replacement or adaptive skill, they will need to select the data type. This will add this skill to data express. User will somehow need ability to edit goal/mastery criteria/etc. Maybe it adds this skill to Behaviors section?
| Do you have a baseline on this behavior?
Design
Users will be asked if they have a baseline on the behavior
If yes, they will enter a baseline
Users may have already collected data on the Behavior while completing Tier 2 interventions. In other words, they have already entered this behavior and collected data for the behavior. If so, we can calculate the baseline of this behavior based on a start and end date.
Business Rules
If a behavior has more than 1 data type associated, we will need to show the baseline for each data type.
We should auto-show the baseline if data was collected in baseline mode for the behavior.
| How will you reinforce this behavior?
Design
Users will be asked “How will you reinforce this behavior?”
Users may select from the options:
Provide Access to Attention
Provide Access to Preferred Activity
Provide Access to Preferred Item
Provide Access to Preferred Person
Provide Access to Sensory Activity
Provide Classroom-wide Reinforcement
Provide Individual Reinforcement
Provide Points/Tokens
Provide Praise
Provide Social Reinforcers
Use Differential Reinforcement of Alternative Behaviors (DRA)
Use Differential Reinforcement of Incompatible Behaviors (DRI)
Use Differential Reinforcement of Other Behaviors (DRO)
Users should be able to add a custom strategy as well.
Business Rules
Save Draft
Design
Users need to be able to save without finalizing the plan as they may not have all of the details yet. Also, this is a collaborative document that may take some time to complete.
Business Rules
Submit for Approval
Design
Users should submit the plan for approval (or activate if permission allows)
An approved plan will show in the parent portal (based on permissions)
Business Rules
Users will be moved from baseline to intervention data in data express for all behaviors to reduce on the plan start date once the plan has been approved. Angela Pagliaro (Unlicensed) Meredith Ouimette What do you think of adding this logic? I’m torn. It could make it easier for folks to move off baseline, but it may not be accurate if they delay implementing the plan?